Bunker Input Prompts
====================

16 field kit input prompt sprites for dark interfaces — field olive with
signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Bunker Input Prompts is a set of 16 input prompt sprites drawn in the field
kit style, where stencilled panels with squared corners, a bone trace and
exactly one signal colour. It contains square, wide and pressed keycaps, four
arrow keys, four gamepad face buttons, a shoulder button and a trigger and
three mouse button prompts.

A game that supports both a keyboard and a gamepad has to show both, at
matching sizes, in the same sentence — and almost nobody ships that art, so it
gets drawn by hand at the end of a project when there is no time for it.

No glow and no gradient anywhere: a painted crate does not glow, and the
restraint is the whole look. The silhouettes stay close to the rectangle and
earn their difference from stepped shoulders and edge rails rather than from
cuts, which is how stencilled field markings actually behave.

Inside that style this is the Bunker reading of it: a dark interface on a
field olive palette with signal red accents, built around a single bordered
frame, chamfered buttons at 152x42, hollow-cored bars divided into 12
segments, and two-tone icons on a 24px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

No letters are drawn anywhere in this set. Embedding a typeface means
embedding its licence, and a baked-in "E" is wrong in every remapped control
scheme and every language; the shapes are here and your engine draws the glyph
on top with the font it already has.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Bunker family,
which means this kit and the Bunker panel kit line up without either being
resized. A good fit for tactical, survival and military interfaces.

HOW TO USE

  - Draw the key label with your own font centred on the cap face, which sits
    slightly above centre — the offset is what makes the cap look pressable.
  - Swap the pressed keycap in on key-down for a one-frame press effect rather
    than scaling the sprite, which breaks the outline weight.
  - Keep gamepad and keyboard prompts at the same optical height in a line of
    text; the 44px pad button and 40px keycap are sized to match already.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/bunker-input-prompts
More free assets: https://www.colorosse.com
