Blocks Progression Kit
======================

11 voxel progression and reward components for dark interfaces — cool stone
with signal orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Blocks Progression Kit is a set of 11 progression and reward components drawn
in the voxel style, where each surface is the front face of a cube with a lit
top face and a shaded right face. It contains four skill tree node states,
empty, half and full rating stars, a level badge, an experience ring and an
ability cooldown ring.

Progression screens are where state matters most and where colour is least
reliable: a skill tree is already covered in ability art in every hue, so a
node whose state is only a border colour is unreadable the moment it has an
icon in it.

The extrusion is real geometry rather than a shadow: the light angle never
changes, there are exactly three tones per block, and the front face is inset
so the cube stays inside its own sprite bounds.

Inside that style this is the Blocks reading of it: a dark interface on a cool
stone palette with signal orange accents, built around a single bordered
frame, square-cornered buttons at 132x48, tick-marked bars divided into 8
segments, and solid icons on a 24px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

The locked node is hatched, the maxed node carries four corner ticks, and the
available node is simply the plain face — three states told by texture and
count rather than by hue. The two rings share one geometry and differ only in
fill direction and colour, so they line up when stacked.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Blocks family,
which means this kit and the Blocks panel kit line up without either being
resized. A good fit for voxel and blocky games.

HOW TO USE

  - Draw the ability icon inside the skill node, not over it; the node art
    leaves the centre clear for exactly that.
  - Animate the cooldown ring by redrawing the arc rather than by rotating the
    sprite — the supplied frame is a static example at 68%.
  - Stack three stars at the same size for a rating row; the half star exists
    so a 2.5 average does not have to round.

License: CC0-1.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/blocks-progression-kit
More free assets: https://www.colorosse.com
