Blocks Navigation Kit
=====================

15 voxel navigation and input components for dark interfaces — cool stone with
signal orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Blocks Navigation Kit is a set of 15 navigation and input components drawn in
the voxel style, where each surface is the front face of a cube with a lit top
face and a shaded right face. It contains active and inactive tabs, a
scrollbar track, thumb and two arrows, a dropdown in closed and open states
with its menu, idle and focused text fields and round close, back, plus and
minus buttons.

Most free UI kits stop at panels and buttons, which means the first settings
screen you build is the moment you start drawing your own art. This is the
rest of it: the parts a menu actually needs before it works.

The extrusion is real geometry rather than a shadow: the light angle never
changes, there are exactly three tones per block, and the front face is inset
so the cube stays inside its own sprite bounds.

Inside that style this is the Blocks reading of it: a dark interface on a cool
stone palette with signal orange accents, built around a single bordered
frame, square-cornered buttons at 132x48, tick-marked bars divided into 8
segments, and solid icons on a 24px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

The focused text field widens its outline instead of only changing colour,
because a focus ring that is only a hue disappears in high-contrast mode and
takes keyboard navigation with it. The active tab merges into the surface
below it rather than just brightening, which is what makes it read as
connected.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Blocks family,
which means this kit and the Blocks panel kit line up without either being
resized. A good fit for voxel and blocky games.

HOW TO USE

  - Nine-slice the scrollbar track vertically only; the thumb is a separate
    sprite so you can size it to the content ratio without stretching the grip
    lines.
  - The dropdown menu is a separate sprite from the closed control — draw it
    on a layer above everything else, or it clips inside the panel that owns
    it.
  - Use the plus and minus round buttons as a stepper pair at the same size as
    the close button so a settings row keeps one rhythm.

License: CC0-1.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/blocks-navigation-kit
More free assets: https://www.colorosse.com
