Bitrush Progression Kit
=======================

11 Y2K progression and reward components for dark interfaces — ink black with
signal yellow accents. SVG plus transparent PNG at 1x, 2x and 4x.

Bitrush Progression Kit is a set of 11 progression and reward components drawn
in the Y2K style, where everything is flat and printed — thick straight
outlines, solid blocks, no glow anywhere. It contains four skill tree node
states, empty, half and full rating stars, a level badge, an experience ring
and an ability cooldown ring.

Progression screens are where state matters most and where colour is least
reliable: a skill tree is already covered in ability art in every hue, so a
node whose state is only a border colour is unreadable the moment it has an
icon in it.

No gradient and no halo: the whole set is flat colour with a heavy straight
outline, which is what separates the Y2K poster look from the neon one. The
silhouettes are composed corner by corner rather than scaled from one
rectangle, so a badge and a banner in the same set do not share an outline.

Inside that style this is the Bitrush reading of it: a dark interface on a ink
black palette with signal yellow accents, built around a header band across
the top of the frame, tab-shaped buttons at 148x52, banded bars divided into 8
segments, and solid icons on a 16px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

The locked node is hatched, the maxed node carries four corner ticks, and the
available node is simply the plain face — three states told by texture and
count rather than by hue. The two rings share one geometry and differ only in
fill direction and colour, so they line up when stacked.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Bitrush family,
which means this kit and the Bitrush panel kit line up without either being
resized. A good fit for retro-futuristic menus and poster-styled interfaces.

HOW TO USE

  - Draw the ability icon inside the skill node, not over it; the node art
    leaves the centre clear for exactly that.
  - Animate the cooldown ring by redrawing the arc rather than by rotating the
    sprite — the supplied frame is a static example at 68%.
  - Stack three stars at the same size for a rating row; the half star exists
    so a 2.5 average does not have to round.

License: CC0-1.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/bitrush-progression-kit
More free assets: https://www.colorosse.com
