Basalt Quest Log
================

13 low-poly quest log and objective widgets for dark interfaces — ash grey
with magma orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Basalt Quest Log is a set of 13 quest log and objective widgets drawn in the
low-poly style, where the silhouette is an angular polygon and the face is
split into flat triangles. It contains four journal entry states, three
objective row states, a reward preview strip, an active and an idle journal
tab and three countable difficulty marks.

A quest log is a list where every row means something different from its
neighbour, and the difference is almost always drawn as a colour: green for
done, grey for failed, gold for tracked. Three greys and a gold later the log
reads as a gradient rather than as a list, and a player scanning it for the
one quest they are actually on has to read every line.

Four triangles meet off-centre and each carries its own flat tone, which is
exactly how a faceted mesh shades. There are no curves anywhere in the kit and
no gradient on any facet.

Inside that style this is the Basalt reading of it: a dark interface on a ash
grey palette with magma orange accents, built around a single bordered frame,
square-cornered buttons at 120x44, banded bars divided into 7 segments, and
solid icons on a 24px grid. Those measurements are why two families can share
an art style without being interchangeable: the style decides how an edge is
drawn, the numbers decide what the interface is for.

All four states carry their mark in the same left-hand column, which is what
lets a long log be scanned down one line rather than read: active takes a bar
down the whole edge, tracked a wedge, done a tick and failed a cross. Done and
failed therefore differ from each other by mark rather than by hue, and the
column stays legible at any row height. The objective rows are a size down
from the entries and share their left margin, which is what makes a nested
objective read as belonging to the quest above it rather than as another
quest.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Basalt family,
which means this kit and the Basalt panel kit line up without either being
resized. A good fit for low-poly games.

HOW TO USE

  - Nine-slice the entries horizontally only; the left edge carries the
    tracked marker and stretching across it would stretch the marker with it.
  - Indent objective rows to the entry margin they are drawn for rather than
    adding your own indent, and the nesting lines up.
  - Use the difficulty marks by count. They are drawn as a countable series so
    a four-pip quest is comparable to a one-pip quest at a glance.
  - Keep the reward strip below the objectives rather than in the entry
    header: it is drawn at full entry width and expects to be the last row of
    an expanded quest.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/basalt-quest-log
More free assets: https://www.colorosse.com
