Basalt Navigation Kit
=====================

15 low-poly navigation and input components for dark interfaces — ash grey
with magma orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Basalt Navigation Kit is a set of 15 navigation and input components drawn in
the low-poly style, where the silhouette is an angular polygon and the face is
split into flat triangles. It contains active and inactive tabs, a scrollbar
track, thumb and two arrows, a dropdown in closed and open states with its
menu, idle and focused text fields and round close, back, plus and minus
buttons.

Most free UI kits stop at panels and buttons, which means the first settings
screen you build is the moment you start drawing your own art. This is the
rest of it: the parts a menu actually needs before it works.

Four triangles meet off-centre and each carries its own flat tone, which is
exactly how a faceted mesh shades. There are no curves anywhere in the kit and
no gradient on any facet.

Inside that style this is the Basalt reading of it: a dark interface on a ash
grey palette with magma orange accents, built around a single bordered frame,
square-cornered buttons at 120x44, banded bars divided into 7 segments, and
solid icons on a 24px grid. Those measurements are why two families can share
an art style without being interchangeable: the style decides how an edge is
drawn, the numbers decide what the interface is for.

The focused text field widens its outline instead of only changing colour,
because a focus ring that is only a hue disappears in high-contrast mode and
takes keyboard navigation with it. The active tab merges into the surface
below it rather than just brightening, which is what makes it read as
connected.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Basalt family,
which means this kit and the Basalt panel kit line up without either being
resized. A good fit for low-poly games.

HOW TO USE

  - Nine-slice the scrollbar track vertically only; the thumb is a separate
    sprite so you can size it to the content ratio without stretching the grip
    lines.
  - The dropdown menu is a separate sprite from the closed control — draw it
    on a layer above everything else, or it clips inside the panel that owns
    it.
  - Use the plus and minus round buttons as a stepper pair at the same size as
    the close button so a settings row keeps one rhythm.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/basalt-navigation-kit
More free assets: https://www.colorosse.com
