Aqua Input Prompts
==================

16 cartoon input prompt sprites for dark interfaces — deep teal with ice blue
accents. SVG plus transparent PNG at 1x, 2x and 4x.

Aqua Input Prompts is a set of 16 input prompt sprites drawn in the cartoon
style, where a heavy clean outline wraps a glossy face with a single sparkle.
It contains square, wide and pressed keycaps, four arrow keys, four gamepad
face buttons, a shoulder button and a trigger and three mouse button prompts.

A game that supports both a keyboard and a gamepad has to show both, at
matching sizes, in the same sentence — and almost nobody ships that art, so it
gets drawn by hand at the end of a project when there is no time for it.

The gloss is a hard-edged split at 44% of the height, not a smooth gradient: a
soft fade reads as glass, a hard split reads as drawn. The offset drop shadow
is solid rather than blurred for the same reason.

Inside that style this is the Aqua reading of it: a dark interface on a deep
teal palette with ice blue accents, built around a single bordered frame,
square-cornered buttons at 128x40, glossy bars divided into 10 segments, and
outlined icons on a 24px grid. Those measurements are why two families can
share an art style without being interchangeable: the style decides how an
edge is drawn, the numbers decide what the interface is for.

No letters are drawn anywhere in this set. Embedding a typeface means
embedding its licence, and a baked-in "E" is wrong in every remapped control
scheme and every language; the shapes are here and your engine draws the glyph
on top with the font it already has.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Aqua family, which
means this kit and the Aqua panel kit line up without either being resized. A
good fit for anime and cartoon games.

HOW TO USE

  - Draw the key label with your own font centred on the cap face, which sits
    slightly above centre — the offset is what makes the cap look pressable.
  - Swap the pressed keycap in on key-down for a one-frame press effect rather
    than scaling the sprite, which breaks the outline weight.
  - Keep gamepad and keyboard prompts at the same optical height in a line of
    text; the 44px pad button and 40px keycap are sized to match already.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/aqua-input-prompts
More free assets: https://www.colorosse.com
