Amberterm Progression Kit
=========================

11 terminal progression and reward components for dark interfaces — warm black
with CRT amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Amberterm Progression Kit is a set of 11 progression and reward components
drawn in the terminal style, where one hue at six levels and nothing else — a
phosphor tube has no second colour. It contains four skill tree node states,
empty, half and full rating stars, a level badge, an experience ring and an
ability cooldown ring.

Progression screens are where state matters most and where colour is least
reliable: a skill tree is already covered in ability art in every hue, so a
node whose state is only a border colour is unreadable the moment it has an
icon in it.

The whole set is built from a single hue, including the trace and the marks,
because a phosphor or amber CRT physically cannot show a second one. The halo
is a stack of strokes at falling opacity, which is what the bloom on a real
tube looks like and what a blur filter gets wrong at 4x.

Inside that style this is the Amberterm reading of it: a dark interface on a
warm black palette with CRT amber accents, built around a single bordered
frame, chamfered buttons at 128x46, hollow-cored bars divided into 7 segments,
and two-tone icons on a 32px grid. Those measurements are why two families can
share an art style without being interchangeable: the style decides how an
edge is drawn, the numbers decide what the interface is for.

The locked node is hatched, the maxed node carries four corner ticks, and the
available node is simply the plain face — three states told by texture and
count rather than by hue. The two rings share one geometry and differ only in
fill direction and colour, so they line up when stacked.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Amberterm family,
which means this kit and the Amberterm panel kit line up without either being
resized. A good fit for terminals, consoles and retro-computing interfaces.

HOW TO USE

  - Draw the ability icon inside the skill node, not over it; the node art
    leaves the centre clear for exactly that.
  - Animate the cooldown ring by redrawing the arc rather than by rotating the
    sprite — the supplied frame is a static example at 68%.
  - Stack three stars at the same size for a rating row; the half star exists
    so a 2.5 average does not have to round.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/amberterm-progression-kit
More free assets: https://www.colorosse.com
